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 Netherspite

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MessageSujet: Netherspite   Netherspite M1611Dim 5 Aoû 2007 - 23:31

[Strat] Netherspite

Remarque préliminaire: c'est une tactique sans rotation de classes sur le rayon rouge (2 tanks en ON/OFF)
Je la poste à titre informatif je la traduirais plus tard, ya surement des choses a y piocher d'interessant. N'hésitez pas à faire des commentaires et/ou des suggestions.

Netherspite Netherspiterayonsak1

Les points importants de la phase I sont:
- le rayon vert NE DOIT PAS toucher le drake, n'hésitez pas a vous mettre dans le rayon vert si le healer est en retard et que VOUS N'AVEZ PAS A LE PRENDRE EN PHASE SUIVANTE.
- les gens qui n'ont pas à prendre de rayon à cette phase-ci doivent rester dans le raid (donc dans la partie sud de la salle)
- évitez d'obstruer le couloir avec des zones du vide en restant loin de l'entrée
- le drake doit être desaxé par le tank pour jouer avec la ligne de vue en phase II
- les gens qui prennent les rayons verts et bleus doivent être proches du drake pour faciliter le travail des healers
- le super healer du rayon vert soigne en priorité le raid et la personne dans le rayon bleu, le reste du soin doit aller sur le MT
- personne d'autre que le MT de la phase courante ne doit entrer dans la zone interdite, et a fortiori couper le rayon rouge

Netherspite Netherspitebancs7

Les points importants de la phase II sont:
- bandagez-vous si vous êtes bas en vie
- regen mana healers si possible
- les dps ranged peuvent continuer a dps en jouant avec la ligne de vue (firemaw-style)
- ATTENTION au reset d'aggro au changement de phase, un tank doit entrer en premier et monter son aggro fissa pour placer le drake pres du portail rouge, donc évitez les grosses bolts vers la fin de la phase II, évitez les Dots en milieu et fin de phase II, notamment la malé funeste mal timée...

Citation :
Netherspite

Placement
Player placement and attention to detail are THE MOST IMPORTANT elements to this encounter. If you aren't in the right spot at the right time then it WILL result in a wipe for your raid. Everyone has to be on top of their game and LISTENING. This fight isn't really hard as it is making sure everyone is working together and doing their assigned job.

* MTs/OTs - There will be 2 of your switching off tanking, you need to stand in the red beam in which you will get immediate aggro and a buff/debuff which stacks. You will move in and out of this beam during the phase they are assigned every 3 ticks of the buff, then let it hit Netherspite for like 2 seconds and move back into the beam.
* Healers - There will be 2 healers rotating the green beam. They will stay in the green beam during ALL of phase 1 until they have no mana and just finish out the phase. They can regen during phase 2. When it goes back to phase 1 the other healer rotates in the green beam and does the same as the first healer. Rinse and repeat. All other healers just stay close to Netherspite and heal the current tank.
* DPS - DPS stays close to Netherspite and your location will depend on your assigned task. As DPS you may be required to take any of the beams at any given time so be prepared for your name to be called out. Spell casters will be taking the blue beam and doing as much damage as fast as possible to Netherspite as you can't pull aggro. There will be 3 people rotating the blue beam so make assigngments and switch around accordingly.


The Encounter
Netherspite is a very interesting fight and easy to execute, just getting the timings, learning the encounter, and making sure you follow your assignments to a key may take some time to get in a rhythm. Much like Shade of Aran EVERYONE has to be paying attention and listening to what is going on. If everyone isn't prepared you are in for a very rough night. Just like Aran though once you find your rhythm the fight becomes easy and second nature. As you will learn everything is Karazhan is VERY scripted, and the thing about scripted encounters is, as hard as they can be to learn, once you get them down it is the same thing week after week and easier to do.

First of all Netherspite has 2 phases, a beam phase and a banish phase, or phase 1 and phase 2. He switches in and out of these phases throughout the encounter and does different things in each phase. In both phases he has 2 auras, the first of which reduces your armor by 100 (which means basically nothing) and the second of which is Nether Burn which does 1200 shadow damage every 5 seconds (make sure to have priest's shadow buff as it can help resist the damage). Everyone needs to be TOPPED off this entire encounter with special focus on the current tank and blue beam player (explained below). Also he summons void portals throughout the encounter which deal about 1k damage a second if you stand in them. Just move out of them. If you are taking a beam and one spawns on you, move forward if there is room between you and Netherspite or move backwards toward the beam portal. Its just making sure the beam doesn't hit him and stays on you.
In phase 1, which lasts for about 70 seconds he spawns 3 portals which within 10 seconds of spawning will shoot a colored beam at Netherspite. It is VERY important that these beams do not hit Netherspite (ESPECIALLY the green one) as the buff him in different ways. Netherspite can move and that will change the placing of your beam so make sure you are paying attention so that if he moves, you move too and don't let the beam hit him. The portals will spawn in the same places but the colors may change (you will know what color beam comes out as the portals are colored as well). The beam effects stack each second, and last for 20 sec. if you leave the beam. Once the buffs tick out, a debuff is applied to the player, preventing him from intercepting the last taken beam for another 90 sec. The beam effects do the following:

* Dominance (blue):
Hits Netherspite: +1% damage.
Hits Player: Damage dealt is increased by 5%. Healing received reduced by 1%. Damage taken by spells is increased by 8%.
* Perseverence (red):
Hits Netherspite: Damage taken reduced by 1%.
Hits Player: Damage taken is reduced by 1%. Defense increased by 5. Health is modified by +31000-1000*stacks, effectively beginning to reduce the players original max hp after 30 stacks.
* Serenity (green):
Hits Netherspite: Heals for 4000 health.
Hits Player: Healing done is increased by 5%. Spell cost reduced by 1%. Maximum mana reduced by 200.

Due to the red beam not clearing for 90 seconds 2 tanks are needed as each tank will be tanking for about a full first phase. What the tank has to do is move into the red beam to get instant aggro and the buff, take about 3 stacks of it, then move out of the red beam and let it hit Netherspite for about 2-3 seconds, then jump back in. This allows 1 tank to tank the entire phase 1 so it makes healing easier and rotations less confusing. However it is VERY important that you are moving in and out of that beam throughout the phase you are assigned otherwise the debuff will stack on you too high and you will die, OR it stacks on Netherspite too high and you can barely do any DPS. It might take a few rounds of practice but doing it this way makes tanking him MUCH easier and is less confusing.

The Green one should just be taken for the entire duration until the player runs out of mana, at that point he will call it out and tell the other healers to take over his spot healing. Your job as the green beam player is to just go down your list of raid players and cast HoTs and throw the occasional fast heal to players below 60% hp. The player with the blue beam will be taking the most damage so make sure you pay extra focus to that player so they do not die. Don't worry too much about the MT as you have 3 healers focusing on him. ALL HEALERS not in the green beam should focus SOLELY on the MT and themselves unless the person in the green beam asks for your assistance. They can generally solo spot heal.

The blue beam should be stacked to around 25-30 before rotating and you need to be shelling out as much DPS as possible, before the blue beam runs out make sure if you have a DoT you apply it. But go crazy on DPS. If you have a warlock they can just waste as much mana as possible and go crazy on DPS, they can lifetap as needed, the green player just needs to pay extra focus to their HP. When the warlock stacks around 35 he should start life draining as he will be taking a TON of damage. All HoTs should be applied to him.

As you can see this can get really confusing really quickly. So just make sure EVERYONE knows their role, gets in the rhythm of the rotation, and your life will be easy.

Phase 2 he will banish himself and only takes magical damage and the beam portals go away, this lasts for about 30 seconds. Everyone who isn't a spell caster should run up into the hallway before Netherspite's room and get out of line of sight, then take the time to bandage up and regen. The spell casters should stay in the hallfway and DPS Netherspite as he takes 200% damage from spells, a healer should stay in line of sight and heal those spell casters. I would recommend that one healer saves most of his mana for this portion of the fight and he can allow all the others to regen while he solo heals the casters as they won't be taking too much damage. when you run in the hallway count to about 15 and he should do an emote which initiates phase 1 again and you run back into the room and get back into your rotations.

KEYNOTES

* Use Shadow Protection on the entire raid as it really helps healing with his shadow damage aura.
* EVERYONE needs to make sure they know their rotation and are communicating with one another. Especially the players taking the red beam and green beam. It is perfectly okay for a rogue to take a green beam as it doesn't matter if they get hit by it, it does matter if Netherspite gets it. SO make sure that NO MATTER WHAT that green beam is being taken by someone.
* You can let the red beam hit Netherspite because it only lowers the damage he takes, this allows you to use only 2 tanks switching off every phase 1. The tank just needs to make sure to get the red beam to get initial aggro, stay in it for 3 ticks, then move out of it and let it hit Netherspite for just as long, then move back into the beam. This tank keeps doing this all of his phase 1 until he banishes himself. Then the second tank will do this next Phase 1 and rinse and repeat.
* When running into the hallway for phase 2 it is VERY important to make sure EVERYONE is topped off. You can place lightwells at the beginning of the fight at the tunnel entrance for people to take as they run in. Warlocks can also summon a healthstone thing for players to grab extra healthstones.
* When in the hallway and out of line of sight, use a bandage to heal yourself and healers should use a Major Dreamless Sleep Potions. These are the perfect pots for this encounter for many reasons. They are very accurate in timing when phase 2 will end and restore both health and mana.
* In order to best make sure the green beam doesn't hit Netherspit it is recommended to stand point blank in front of the green portal and then move close to Netherspite once it hits you.
* It takes a while to learn the rotations and get in that rhythm, so just be persistant, but make sure you are listening intently.
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MessageSujet: Re: Netherspite   Netherspite M1611Lun 6 Aoû 2007 - 0:12

Tech un peu désuette j'en conviens. D'autant qu'on approche de quelque chose de pas mal là...

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Nombre de messages : 1073
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Date d'inscription : 26/01/2007

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MessageSujet: Re: Netherspite   Netherspite M1611Lun 6 Aoû 2007 - 1:22

les dessin sont pas mal et le dragon a l'air moins mechant s dessus lol!

mais sinon le derniers pull de ce soir ete plutot encourageant pour la suite.

je doute pas que les healers puisse etre vite debordé car ya les rayon le raid et le MT a heal .

mais bon faudra un bon rodage et sa passera comme le reste.
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MessageSujet: Re: Netherspite   Netherspite M1611

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